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Forza Horizon 6 - Materials

I worked primarily on the Terrain team during my time at Playground Games. Here are a selection of materials I worked on for Forza Horizon 6. We used a combination of optimizing photogrammetry scan data and a procedural workflow to make these materials.

Working closely with foliage to ensure our terrain materials matched any ground cover assets, such as fallen leaves, grasses and stones.

I also made far distance materials to represent foliage after their assets had drawn out.

Thank you to Lennert Schelpe for some amazing Substance Designer tips, Gavin Clark for the guidance and the whole Foliage team for the fantastic ground cover assets.

https://www.artstation.com/lennertschelpe
https://www.artstation.com/gavinclark