The PlagueAxe is used to mine plague infected stone in an attempt to cleanse the lands above. It's dangerous work and even the tools themselves can become infected. Concentrated plague gems are the only thing keeping the miners (relatively) safe.
This game ready asset was an opportunity to get more experience with the high poly sculpt and bake pipeline, as well as have fun with a stylized prop. I used Maya, ZBrush and Substance Painter for this project and Marmoset for rendering.
Final asset is 5,728 polys with string, 3,810 without string. I kept the string for the render but in-game it can be removed for performance. All unwrapped to one UV map, with mirrored UVs to save space.
Thanks for looking!