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Abandoned Garden Shed

This abandoned shed scene is part of my final year studying Game Art at the University of South Wales. The module was a mock art test. We were given a limited amount of time to create the scene which I saw as an opportunity to improve my skills.
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I decided to use Substance Designer for most of my materials. Being able to create tiling materials, adjust each detail at any point non-destructively has sped up my workflow. Anything not made in Substance Designer I put on a trim sheet.
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I also wanted to learn more about vertex painting, when and how it is used. I created the mould texture in Designer and used blend nodes in Unreal Engine to paint the mould on top of the other textures. Adding a height map in so the mould fills any cracks first really brings the scene together.
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Due to the time constraint I used Megascans for the foliage.
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The limited time for this project has been beneficial to my learning. It forced me to work smarter, be efficient with my time and plan accordingly.
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I'm very happy with the final result but I'd like to know how I could improve for the future. Any feedback or tips is much appreciated. Thanks for taking the time to look at my work!

I kept the polycount low and put the emphasis on the textures for detail.

I kept the polycount low and put the emphasis on the textures for detail.

I use the same format for my graphs to keep them clean.

I use the same format for my graphs to keep them clean.

Vertex painting the mould made the objects feel part of the same space.

I experimented with Niagra to make rain, but didn't include it in the final renders.