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Leather Rucksack 3D Model

This leather bag was part of a sculpting module.

I used ZBrush for the high poly, Maya to retopologize and Marmoset for baking, Substance Painter for texturing and back to Marmoset for the renders.

The goal was to practice sculpting and high to low poly baking, but I also used the opportunity to test map sizes and see how well smaller maps hold up. I'm happy with the final renders but have some areas to improve in future, polycount and topology being the main things.

*The floor and wall textures were from textures.com

512x512 is good for in-engine, this was UE5.

512x512 is good for in-engine, this was UE5.